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Thread Statistics | Show CCP posts - 27 post(s) |

Prince Diablo
Unleet Industries LLC
0
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Posted - 2011.11.30 00:11:00 -
[1] - Quote
Don't feel like reading 10 pages so I apologize if something was already posted: (this is all on Windows 7 64-bit) 1. First of all I just want to say its is a great patch and went very smoothly overall 2. When refitting modules using a Ship Maintenance Array pulling off and putting on a module causes a good 10-20 second lag spike where everything freezes. 3. Not sure if intentional but all the signature IDs in a wormhole are basically the same except for one character, (EX. NAH-447, GAH-447, CAH-447 etc.) 4. Cannot lock windows in place. 5. It is VERY annoying how if I have a window with loot open (Hangar array, cargo container, mobile lab, anything really) and then I open my cargo hold they are stacked every time, there is an option that says "Only stack windows when shift is pressed" but they seem to stack anyways. 6. Noticing some FPS drop issues with the sun and PoS modules. (very vague but I'm not sure the cause or anything, I just notice that I get some FPS drops while in my PoS if I'm angled like 90 degrees away from the sun. Thats all I can think of for now, I'll post again if I notice anything else. |

Prince Diablo
Unleet Industries LLC
0
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Posted - 2011.11.30 00:48:00 -
[2] - Quote
Herring wrote:If anyone can scan down any signature anywhere post crucible, please post here. And an acknowledgement from ccp that it's broken wouldn't hurt either.
I have had no problems scanning signatures in wormholes, but I have heard that people are having issues. I have scanned successfully in a c4, c3 and c2 today with virtually no problems. |

Prince Diablo
Unleet Industries LLC
0
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Posted - 2011.11.30 02:48:00 -
[3] - Quote
Smoking Blunts wrote:ive just noticed this and now i feel sea sick.
before in station, your ship would move about a little. now the camera does and the ship sits still.
omfg how the **** do i turn that off and make it so my ship is whats moving?
I've noticed this also but it also happens while in space, not only in the station. And yeah it makes me feel nauseated. I'd appreciate it if there was some way to turn it off as well. |

Prince Diablo
Unleet Industries LLC
0
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Posted - 2011.11.30 02:52:00 -
[4] - Quote
Kallie Rae wrote:Anyone else have their guns looking ungrouped when changing ship on a POS with Ship Maintenance Array? The group icon still says the guns are grouped, but they show up as individual guns in the "hotkey" bar.
I have had this same issue for around a month and it is still happening in Crucible. |

Prince Diablo
Unleet Industries LLC
0
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Posted - 2011.11.30 05:31:00 -
[5] - Quote
Either I am ******** and cant figure out how to unrent a corp office remotely or it hasnt been implemented yet? |

Prince Diablo
Unleet Industries LLC
1
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Posted - 2011.12.02 04:21:00 -
[6] - Quote
I have noticed 3 bugs regarding refitting/swapping ships with a ship maintenance array. The first bug happens when you swap modules at a ship maintenance array. Your FPS drops drastically when fitting or un-fitting a module, and the FPS drop is much less when you just log in (or clear your cache) but after you have been online a while, it can take 20-30 seconds per module. This is a new bug with crucible.
The second bug involves ships with specials that help with PWG fitting. I have noticed this on a stealth bomber or the new battlecruisers with a reduction to the PWG cost of guns/launchers. When trying to fit the modules to the ship, you get a popup saying not enough powergrid and the modules get put on the ship but are offline. However, the modules can still be used because they should be online, but according to the fitting window, they are offline. This can be easily reproduced by simply jumping into a new t3 battlecruiser and trying to fit large guns on it at a ship maintenance array. Then, if you store it and get back in it the problem persists. Sometimes when getting into the ship after storing it, the modules are actually offline and you have to eject to have it so that the modules are actually online (but the fitting window still says they are offline). I have noticed this bug going on for a while starting a month or so before crucible.
The 3rd bug involves grouping turrets/launchers and then storing them in the Ship Maintenance Array. If you get into a ship (stored in a SMA) (with grouped guns) that hasn't been used in a few hours, the guns will appear to be ungrouped, but if you look at the fitting window they are still grouped. Dragging modules from the quick slots on top of eachother gives an error and the only way I have noticed to get the modules to say they're grouped again is to either eject or store it and then get back in it, afterwards it works fine. I have noticed this bug going on for a while starting a month or so before crucible. |
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